Black Myth: Zhong Kui Releases Extended Gameplay Video, Revealing Combat and Story Scenes

Game Science's 15-minute Black Myth: Zhong Kui gameplay video reveals protagonist combat, story scenes, upgraded visuals and a new user interface.

Game Science released a new 15-minute gameplay presentation for Black Myth: Zhong Kui at 10:00 on August 20. The game is the second title in the Black Myth series, and the video shows the protagonist in combat and presents several story scenes for the first time.

Watch the official 15-minute Black Myth: Zhong Kui gameplay video on YouTube.

The footage was recorded from a development build running at a 21:9 aspect ratio. The project remains at an early stage of development, so the content shown may differ from the final release.

The presentation shows an upgrade in visual quality compared with Black Myth: Wukong. Its realistic art direction and detailed rendering create a strong atmosphere. It also reveals a new user interface with a clear, orderly layout. The combat system uses a resource-building mechanic: regular attacks accumulate resources that can be spent on powerful special moves, adding more strategic choices to combat.

Within ten minutes of its release, the video rose to the top of Bilibili's trending chart. More than 100,000 viewers were watching at the same time, and the audience was still growing.

Game Science founder and CEO Feng Ji, who produced Black Myth: Wukong, later shared ten internal working principles explaining how the company designs and develops games.

Under the principle of first moving themselves, Feng said developers should treat themselves and their team as the primary target users. The studio must make games that its own developers can understand, accept and enjoy as players.

Feng also said that beauty has no fixed formula. No single style is always superior, and no single stimulus remains effective forever. Instead of searching for a universal aesthetic formula, developers should continue exploring better ways to express ideas by combining craft with originality.

Another principle was to begin with the highest standard and aim to become a leader. Feng said developers should study leading works in their field in detail, including the moments that delight, frustrate, confuse or move players, and understand the development models, design methods, production techniques and technical standards behind them. Studying benchmarks helps a team judge how high the standard for a genre may rise in the next three to five years. The goal is not to remain similar to an existing benchmark, but to learn from it and ultimately establish an independent standard.